3/28/2023 0 Comments Daytona usa game xbox one![]() ![]() So, I downloaded Daytona USA on Xbox Live Arcade, popped an armchair right in front of the TV, fished out my Xbox Wireless Speed Wheel (I couldn’t resist it for a couple of quid in a CEX) and cranked the volume up loud. And so if I can’t go to an arcade I can at least simulate one at home. Coronavirus lockdowns have closed arcades, but my soul still burns. Since then I always thrown down a few quid on Daytona USA whenever I’ve spotted a cabinet – even close to thirty years after its debut it’s not hard to find one knocking around in a seaside town.īut not right now. I could manage to get around the Three Seven Speedway alright (usually losing a bit of paint on Mount Sonic), but anything beyond that escaped me. The only real problem was that I sucked at it. When I was out of 50 pence pieces I’d just sit and stare at the attract mode, imagining what you could do in other games with graphics like this. ![]() Blue, blue skies, sunlight beaming down, some Japanese guy wailing nonsense in my air. ![]() I’d seen polygons flying around in Virtua Fighter and various herky-jerky Amiga games, but Daytona‘s were fully texture mapped and filtered, zipping by at a silky 60fps.Ĭompared to what I was playing on my Mega Drive back home, this game had been beamed from the future. The game also sports support for the console's Steering Wheels, and also has Xbox Achievements/PlayStation Trophies for the player to obtain.The first time I saw Daytona USA I concluded that graphics couldn’t possibly get any better than this. This version features true widescreen display, high definition textures, 8-Player Multiplayer over Xbox Live/PlayStation Network, and additional content, such as 30 new challenges, Karaoke mode, and an Arranged soundtrack. When played with a steering wheel, no such issue existed.Ī port that was faithful to the original Arcade version was released on PlayStation Network on 25 October 2011 and Xbox Live Arcade on the 26th. The game received generally favorable reviews, with the only serious criticisms being directed at the overly sensitive controls which took some getting used to when played with a game pad. The game also features a two-player splitscreen option, with no real noticeable drop in graphic quality, and the ability to race online, though this feature was not included in the European release. All tracks could also be raced in reversed, mirrored, or mirrored & reversed mode. There were now a total of eight tracks, including the original three from the arcade machine, the two additional tracks from the Saturn's Championship Circuit Edition, and a further three that were original to this version. However, this version tends to be criticized for poor controls. 'Pop-up' had been entirely eliminated, the cars now featured transparent glass and a much higher polygon count, and the game moved at a consistent sixty frames per second. Firstly, the graphics had received a massive upgrade, surpassing those of the arcade original. It is also compatible with the 3D analog control pad (when switched into analog mode) and the Saturn will detect it as the Arcade Racer steering wheel.Īnother port of Daytona USA was planned for the Sega 32X, but that idea was quickly scrapped.Īn upgraded version was later released for Sega's Dreamcast console, with notable improvements. As a consequence of the Sega Saturn's rushed launch date, Daytona USA's development was severely rushed as a result - had the launch gone to plan, it is likely that the Saturn port would be more faithful to the arcade original, as can be seen by the vastly improved clipping in the Championship Circuit Edition.ĭaytona USA is compatible with the Arcade Racer steering wheel accessory. The conversion had a somewhat slow frame rate (around 20fps, compared to the arcade version's 60fps), and used 'clipping' to render only the scenery nearest the player. Daytona USA was ported to the Sega Saturn as a Western launch title in 1995, and to Windows in 1996. ![]()
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